Move one lane
Swipe left or right on a touchscreen. Each completed swipe moves exactly one lane, so two quick swipes move two lanes. On a keyboard, use the Left and Right arrows.
Rules and controls
Guide one determined chicken through five lanes of farmyard trouble. Every swipe, tap and jump matters once the yard begins to accelerate.
Swipe left or right on a touchscreen. Each completed swipe moves exactly one lane, so two quick swipes move two lanes. On a keyboard, use the Left and Right arrows.
Tap the yard to jump over a hay bale or puddle. Space and the Up arrow do the same job on a keyboard. Time the jump for the obstacle nearest the chicken.
Tap again while airborne for an emergency double jump. It clears every obstacle type, but scoring pauses during the leap and the next rows arrive faster.
Know the yard
Score and risk
Each cleared row adds points and builds a combo. A clean single jump over a hay bale or puddle increases the risk tier. The yard speeds up, but each piece of corn becomes worth more.
A double jump is an escape rather than a scoring move. It can clear a hedge, goose or wheelbarrow, but it temporarily locks scoring and adds another speed boost. Use it when the alternative is the hawk.
The longest opening interval and the most time to learn how rows line up. The same risks still arrive if a run lasts.
A quicker start with enough time to plan two rows ahead. A good choice while learning when to save a double jump.
The intended frantic pace. Obstacles reach the chicken sooner and risky jumps push the game into PANIC territory quickly.
No. The game stores your best score and selected difficulty locally in your browser or app.
Normal jumps clear hay bales and puddles. Hedges, geese and wheelbarrows require a lane change or an emergency double jump.
The hawk attacks during parts of a longer run. Keep reading the lanes and survive until the burst ends to earn an escape reward.
Start slowly, look beyond the closest row and keep a lane open.
Play PANIC!